![]() I'd suggest to look for another, polished model. Looking at the bone tree, your model has original bone names, which may suggest it's just converted to XPS format, but wasn't entirely prepared, which includes renaming bones to XPS "standard" (I use "'s because it's agreed-on "standard", and though it makes posing easier and faster, not every person that converts models uses it), and reparenting them. To not prolong, the guide's preview window picture is from a veeeery old version, extended bone control refers to the "mode" button under the sliders, you can switch between move/rotate/scale, so, same thing, but different versions. Thank you for the opportunity to be part of a new adventure and community!Įms wrote:Hello Laura, welcome to the forums. Pardon me if this is the wrong place to ask questions but where do I post problems, as the above, at this forums? I am quite used with morphing characters and such in Daz Studio but this way is different. My version doesn't show the menu: Ext Bone Control as shown in the interface preview shown in the manual! My figure has a quite strange arm part when moving frontwards at the shoulder, almost as if there is a piece missing. In the manual it refers to EXTENDED BONE CONTROL to make controlling parts of face and other bones much easier. I have downloaded a manual but it seems to be of an older version as the interface differs from XPS 11.8 which I have downloaded/installed today. obj with textures and all!Īs today is my very first experience with Xnalara, I am quite struggling with the posing of characters. I am not so much into games (yet) and build 3D scenes mostly in Bryce 7. I am a 60-year old lady who loves 3D design and have installed the latest version of Xnalara to be able to use the models in various scenes. ![]()
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